Both Image Editing and Reuse help you improve results in Dreem, but they are meant for different moments in the workflow.
A quick way to decide is to start with your goal. If you like the current result and only need small adjustments, use Image Editing. If you need a new direction, use Reuse.
Keep in mind that Reuse regenerates the entire output, so it typically takes longer to complete than Image Editing.
Note: Image Editing only applies to still assets and cannot be used for video. Video does not have a Reuse button, but you can still make adjustments by describing your request with the prompt.
Use Image Editing to refine and correct details
Choose Image Editing when the overall output already looks right, but specific elements need to be adjusted. In this flow, the base image stays the same, and you make targeted changes to improve accuracy or polish.
Best use cases
Image Editing is commonly used for things like modifying product details, adjusting a product’s color, adding or removing accessories, and enhancing or correcting specific visual elements.
Role-based applications
Stylist / Creative teams use Image Editing to refine styling details such as accessories and color variations, while keeping the existing composition.
Ecommerce teams use Image Editing to ensure product accuracy before publishing, such as correcting color, logo, or small details, and to fix minor inconsistencies in an otherwise usable asset.
Marketing teams use Image Editing to adapt visuals for different campaigns with small, controlled changes, without needing to restart from scratch.
When to choose Image Editing
Image Editing is the right choice when the composition, pose, or overall structure is already suitable, but a few details still need improvement and you want to optimize time rather than generate new variations.
Use Reuse to explore new directions
Choose Reuse when the current result does not meet expectations, or when you want to explore alternative creative directions. Reuse creates entirely new outputs instead of modifying the existing image.
Best use cases
Reuse is commonly used for changing the model or talent, switching poses or angles, exploring different styles, compositions, or aspect ratio, and generating multiple creative options.
Role-based applications
Stylist / Creative teams use Reuse when they want to explore a different styling direction. For example, they may switch to a new pose if the current pose does not match the outfit concept, collection theme, or intended visual mood. They can also test different styling choices to see which version best expresses the creative direction.
Ecommerce teams use Reuse to compare product-ready visuals for PDPs, catalogs, or marketplace assets. For example, they may test different image options to choose the version that shows the product most clearly, feels consistent with the brand, and works best across a product set, or a collection.
Marketing / Growth teams use Reuse to create campaign and audience-specific variations from the same product or concept without building the entire outfit from beginning. For example, they may change the model or talent to better fit a target customer segment, such as a specific age group, nationality, geography, lifestyle, or market. This helps them create visuals that feel more relevant for different campaigns, regions, or audiences.
When to choose Reuse
Reuse is the right choice when the overall output is not suitable, when you need a different concept or visual direction, or when you want to compare multiple variations before deciding what to use.

